![]() Unlike RuneScape 2, melee armour does not decrease the magic bonus when equipped. ** Requires having learnt the spell with the Spell scroll. * Requires having learnt the spell with the Magic scroll. ( Staff of Zamorak & Zamorak Cape required)ģ0 fire-runes, 3 cosmic-runes and 1 Glass orbħ water-runes, 5 air-runes and 1 blood-runeģ0 air-runes, 3 cosmic-runes and 1 Glass orbĥ earth-runes, 5 water-runes and 1 soul-runeġ5 water-runes, 15 earth-runes and 1 cosmic-runeħ earth-runes, 5 air-runes and 1 blood-runeĨ earth-runes, 8 water-runes and 1 soul-runeħ fire-runes, 5 air-runes and 1 blood-runeġ2 earth-runes, 12 water-runes and 1 soul-runeģ fire-runes, 3 air-runes and 3 blood-runes ( Staff of Saradomin & Saradomin Cape required)ġ air-rune, 4 fire-runes and 2 blood-runes ( Staff of Guthix & Guthix Cape required)Ĥ air-runes, 2 fire-rune and 2 blood-runes While casting combat spells, successfully cast spells can still hit the opponent for 0 Hits.ģ water-runes, 2 earth-runes and 1 body-runeĢ earth-runes, 1 air-rune and 1 mind-runeģ fire-runes, 2 air-runes and 1 mind-runeĢ earth-runes, 2 water-runes and 1 nature-runeģ earth-runes, 2 water-runes and 1 body-runeĢ water-runes, 2 air-runes and 1 chaos-runeĤ fire-runes, 3 air-runes and 1 chaos-runeģ air-runes, 1 law-rune, and 1 water-runeĢ earth-runes, 2 air-runes and 1 chaos-runeģ water-runes, 3 air-runes and 1 death-runeĤ earth-runes, 3 air-runes and 1 death-runeģ0 water-runes, 3 cosmic-runes and 1 Glass orbĥ fire-runes, 4 air-runes and 1 death-runeģ0 earth-runes, 3 cosmic-runes and 1 Glass orbĤ air-runes, 1 fire-rune and 2 blood-runes Having a higher magic level won't affect how hard you hit. Having a higher magic level and wearing equipment with magic bonuses will reduce the chance of failing a spell, and you tend to stop failing to cast a spell around 10 Magic levels above the magic level requirement of the spell you're currently casting (For example you would stop failing to cast the high level alchemy spell at around 65 Magic). Failing a spell will not use up the runes in the players inventory and the player will not gain any magic experience. Upon casting a spell, the player will receive an amount of experience calculated using the formula: 20 + L 2 Where L is equal to the level required to cast that spell.Įvery spell has the chance to be cast unsuccessfully which will result in the player having to wait 20 seconds before they are able to cast another spell. ![]() Each spell has a different effect and requires a different combination of runes in order for them to be cast. There are many spells in the magic spell book. The 2003 manual contains information related to this topic. Magic always contributes towards the player's combat level regardless of their other stats, and for this reason accounts that only train melee and ranged skills are called pures in RuneScape Classic. However, unlike Ranged, it is possible to use Magic spells while in melee combat (after the update New magic system online! in 2001), and therefore also in duels. Like Ranged, Magic can be used to help another player fight a monster or team up in the Wilderness. Once a spell is cast on a monster, the monster will automatically retaliate if the player is reacahable (and no other players or monsters are blocking its path). Unlike in later versions of RuneScape, in RuneScape Classic magic projectiles can also be fired through windows. ![]() Like Ranged, magic combat spells can be used over tables, gates, fences, through other players and monster, and over many other scenery items, but not solid walls. Players with level 66 magic or higher can access the Wizards' Guild in Yanille. ![]() The god spells have special animations, and Iban blast has a special projectile. Non-combat spells are generally not represented by a projectile, however, teleportation causes a large blue bubble to appear, telegrab a large orange bubble, and Charge has a short special animation. Successful magic combat spells are represented by a blue projectile to distinguish them from green Ranged projectiles. Aside from combat spells, the magic spell book also offers many useful non-combat spells such as teleportation, enchantment and alchemy. Many of the spells can be cast on monsters and other players to inflict damage or decrease stats. Magic is a skill in Runescape Classic that allows players to cast spells using runes. The RuneScape Wiki also has an article on: rsw:Magic The Old School RuneScape Wiki also has an article on: osrsw:Magic The RuneScape Classic Wikiįor information on training this skill, see Magic training. ![]()
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